Let's start the journey!


Day 1

English isn't my first language, so I might write some broken English.

It's been quite a while since I joined the GBA jam, but I didn't even started implementing my own game!

Half being lazy, half being frustrated about the result comming out bad.

Until today, I happened to see Jono Shields' Devlog page and the quote on the front hit me hard;

Dude, suckin' at something is the first step to being sorta good at something.~ Jake the dog

Yeah, I completely forgot that, every master started out as a beginner.

As I'm completely new to game development (and actually any development)...

I need to stop picking at the sample codes forever (which I have to only when I run into a problem),

and I should drop my own shitty draft.

The first draft of anything is shit.  ~ Ernest Hemingway

Let's see how far I can get till July!


=== edit ===

So... what have I done the very first day?

  1. I drew some graphics! (actually for the first time in my life!)
    1. Splash Scene
    2. Title Scene (placeholder)
    3. Protagonist character animation (rudimentary)
  2. Implemented Splash Scene, and the scene transition effect.
    1. mainly by almost copying the butano-fighter's scene class structure


There's not much things to show, because I haven't even implemented the title scene yet.

Anyways, I'm quite happy for how the first day turned out!

wobble effect seems to be a good choice, if you have never done art before.

github tag : Day-01

Download  .gba file

Pro tip: You can hit A to change the scene faster.

Get Symbol★Merged

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