Rudimentary Title screen
Day 5-7
English isn't my first language, so I might write some broken English.
It's already been a week since I started my project.
Ok, what do we got today?
1. Finally, I made the title screen actually work! well... kind of.
For now, only the language setting button works.
but at least I can move the cursor and select the option I want!
2. The game remembers your language setting.
If you reset the game with the language setting changed, that language will be shown when turned on.
This means the basic SAVE functionality was implemented.
(Actually I've almost mimicked the save class stucture from the Butano Fighter.)
I'll change the save file structure heavily from now on, so you need to delete the old save every time I update the game.
3. Changed the 한글(Hangeul, Korean alphabet) font, as I don't like the old one.
Same as before, I've put the copyright info of the font on the license/ folder.
... and Here's the result!
Oh well, this took way more time than I expected. I spent a whole week!
I should have started earlier...
Anyways, I need to implement the actual gameplay from now on.
because we've only got 7 weeks left for the GBA Jam 2021.
github tag : Day-07
Get Symbol★Merged
Symbol★Merged
[Demo] A puzzle platformer game for GBA where you can merge items in hands, and use its superpower.
Status | In development |
Author | copyrat90 |
Genre | Puzzle, Platformer |
Tags | Game Boy Advance, gbajam, gbajam2021, Puzzle-Platformer |
More posts
- Demo released!Jul 11, 2021
- Spikes will hurt youJun 29, 2021
- Turning into a gameJun 22, 2021
- Platforming physicsJun 14, 2021
- Open the doors, please.Jun 09, 2021
- Edge-snapping cameraJun 03, 2021
- Displaying itemsMay 30, 2021
- Refactoring transitionMay 20, 2021
- Let's start the journey!May 17, 2021
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