Displaying items
Day 8-14
English isn't my first language, so I might write some broken English.
Another week passed by.
This week was all about structuring actual Game screen class.
nothing much...
1. Now I can specify the symbols(items) in constants, and it will show up on the screen.
If I specify symbols(items) like below... (of course I omitted long lines of code)
constexpr ZoneInfo::SymbolInfo symbolInfos_[] = { {{0, 0}, entity::Symbol::Type::BAR}, {{30, 30}, entity::Symbol::Type::XOR} };
There goes simple BAR '|' in {0, 0} and XOR '^' in {30, 30}.
({0,0} is the center position in Butano engine).
Background is still work in progress, as you can see the weird numbers above.
I've also added debug view, which of course will not be present in actual game.
Only this one thing.
I need to get other things to the screen...
including protagonist, buttons, doors, shutters, other zones... and stuff.
github tag : Day-14
Get Symbol★Merged
Symbol★Merged
[Demo] A puzzle platformer game for GBA where you can merge items in hands, and use its superpower.
Status | In development |
Author | copyrat90 |
Genre | Puzzle, Platformer |
Tags | Game Boy Advance, gbajam, gbajam2021, Puzzle-Platformer |
More posts
- Demo released!Jul 11, 2021
- Spikes will hurt youJun 29, 2021
- Turning into a gameJun 22, 2021
- Platforming physicsJun 14, 2021
- Open the doors, please.Jun 09, 2021
- Edge-snapping cameraJun 03, 2021
- Rudimentary Title screenMay 23, 2021
- Refactoring transitionMay 20, 2021
- Let's start the journey!May 17, 2021
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